Class Features. Mind flayers were humanoid in appearance but with an octopus-like, ridged head with four tentacles surrounding a lamprey-like mouth. … Eberron in Pathfinder. An illithid resembles a human in basic body structure, but taller and much more slender. Special Attacks: As above, Tentacles, Mind flay, Mental boom, Telepathic battle. All other races are subservient and inferior in their eyes, which keeps them in constant conflict. Leaving the collective networked intelligence of their own kind diminishes any illithids that brave the outside world, severely reducing the potency of most of their natural psionic abilities. I can't eat or flay everyone, can I? I willingly left the safety of the collective intelligence after contact with a divine or otherworldly force fundamentally altered my personality to make it more like that of ordinary humanoids. Most illithids are at least as tall as tall humans, standing at least a few inches shy of six feet, but their bodies very slender and emaciated, weighing much less than an average being of their stature. -Aurelioz, illithid priest In eons past, illithids controlled empires that spanned many worlds. Ancestral Anthologies Vol. A player character that is human is converted into a Mind Flayer acquires the following characteristics Alignment: change to Lawful Evil (Forever and ever) Dark vision 60' The type of creature changes to Aberration; Hit Dice: Change all racial Hit Dice to d8s. Pathfinder RPG Ability Score Calculator Low Fantasy: 10 Standard Fantasy: 15 High Fantasy: 20 Epic Fantasy: 25 Other Select Race: Choose Dwarf Elf Gnome Half-elf Half-orc Halfing Human Other All of their kind found studying arcane powers are shunned by their peers, and many are exiled from the community. Habitat/Society: Athaekeetha was the last vampire illithid created by Lyssa Von Zarovich and the High Master before they gave up on the experiment; its higher intelligence is proof that at least some progress was being made in the project. Its skin is smooth and completely hairless, with a tall, sloping cranium, two roughly-humanoid eyes, and four long, coiling tendrils concealing an alien mouth evolved to open the skulls of other creatures and feed on their contents. It is thought that if we could crack the mystery of why these skinny creatures subsist on a diet of nothing but fat and calcium, we would be closer to... something. Vampiric illthid are a type of undead mind flayer. The save DCs are Charisma-based. Mind Flayers (CR 11) This strange humanoid-shaped being stands about as tall as a human. It lay ninety miles northwest of Ormath and 90 miles northeast of Lheshayl.It was slightly more than 26 miles beneath the surface. Illithids complete ceremorphosis by the age of 9, and have become fully mature and complete in their education by age 15. Illithids are characterized by their exceptional height, purplish skin, facial tentacles surrounding a toothy maw, and levitation ability, which is often used for movement. Now the Astral War (Mind Flayers vs Githyanki vs Githzerai) can be a major factor in your campaign, with each side having a variety of allies or minions with the ongoing goals of keeping an eye on the other two sides, and taking them out whenever possible. Illithids mainly live in caves and other underground lairs, spending time in communion with psionic phenomena from beyond. When a living creature within 5 feet of you is reduced to 0 hit points, you can, as a reaction, devour their brain completely gaining temporary hit points equal to your level + your proficiency bonus. Use this table in addition to or in place of your background's characteristics. Illithid are exceptionally long lived, reaching adulthood at 100 years of age and some rare illithid living to exceed 1000. Yet the item costs 15k gold, making it available in the higher single digit / … Illithids live longer than humans, but they do eventually die at around 120 years of age.Alignment. The ones that survive … Illithids' alien nature makes them particularly resistant to magical forces and effects, and they regard the use of magic as aberrant and disdainful. It is a closely guarded secret that the Elder Brains only consume the knowledge of their wards, with everything else, such as personality, being simply discarded and lost with the death of the body. Even those illithids who have undergone alignment shifts via magical means or mutations struggle to understand the feelings of less-alien beings. Thought Tentacle (Ex): If a mind flayer has someone grappled and successfully deals damage to that target, instead of the normal physical damage, it can choose to deal 1d4+2 points of Intelligence damage instead. As individuals, they consider themselves far superior to that of normal humanoids, and effectively claim to be the highest form of life in existence. from the mind flayer. A minority lack the characteristic sadism of their brethren while retaining their preoccupation with the organization, and have an alignment of lawful neutral. Your base walking speed is 30 feet. You can't discern color in darkness, only shades of gray.Devour Brain. Illithids offer themselves up to the Elder Brains' mass when they near the end of their lifespans, hoping to be absorbed into the titanic intellect of the Elder Brain. Your Intelligence score increases by 2, and either your Wisdom or Charisma score increases by 1. After ceremorphosis, I discovered I had retained the mind of the "host" the tadpole attempted to consume, rather than the other way around. Golarion draws the interest and intervention of many deities, including some ascended from its ranks of mortal races through supernatural forces such as the Test of the Starstone. A creature takes 2d6 psychic damage on a failed save, and half as much damage on a successful one. 1: Races of Nature Unleashed (PF1) Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG) Book of Beasts: Witch Codex (PF 1e) Aegis of Empires 4: Legend of the Burning Star (PF1) Lands of Theia Its skin color ranges from mauve to a greenish lavender, soft and damp like an amphibious creature, and constantly covered by a layer of glistening slime.A mind flayer's hands have three narrow reddened fingers and a thumb, while its feet have two webbed toes. You regain use of this trait once you complete a long rest.Mind Blast. You can use your action to emit a psionic blast in a 15-foot cone. Mind flayers are stubbornly unafraid in battle, aloof enough and unwilling to see most entities as a threat. They are formidable, highly intelligent, terribly sadistic, and utterly self-serviing. A frightening, hideous humanoid-shape stands proudly, with long, writhing, feeling tentacles protruding from its head, covering its apparent mouth-hole, glimpses of circular rows of teeth revealed with each motion. What is relevant is that, if their records are to be believed, the illithids are the descendants of temporal refugees, fleeing a mass slave revolt started by a race that would later be known as the gith, in a time and place that have yet to exist. Illithid Traits Alien, frightening beings of great mental prowess and forceful personalities. If you choose it, it must be at least the minimum age for the character's race and class (see the Random Starting Ages tables). The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. Favoured Classes: Wizard, Sorcerer or psion. They are a powerful psychic race, wielding potent powers. Anyone inside the area must make a will save (DC 19), or suffer from the effects of confusion for 2d6 rounds. Its head resembles an octopus, with four writhing tentacles where its mouth is. Each illithid community is connected by a central intelligence, known as an elder brain, that telepathically projects its desires to the illithids within several miles. Illithids are hermaphrodic and reproduce via a process known as ceremorposis, which consists of producing "tadpoles" via parthenogenesis, then allowing them to consume the brains of other creatures, eventually mutating them into new illithids. All that is known of these creatures is that they cannot create spawn, need both fresh blood and fresh brains to survive, are more feral than typical illithids, and are barely intelligent. The origins of these unique undead mind flayers are unclear. An illithid resembles a human in basic body structure, but taller and much more slender. Their culture reveres the Elder Brains, ancient, ageless beings they believe represent the collective personalities and identities of their kind. Illithids normally have a natural tendency towards hierarchy, discipline, and cruelty, and have an alignment of lawful evil. Still, members of illithid-kind can and do take up the adventuring life, from time to time, though almost always under rare and extraordinary circumstances. I am a scientist and spy, sent to examine the surface world for future raids and incursions, but I am concerned constant contact with the unfettered minds of other sapients is beginning to make me more like them. Many such illithid are either mentally wiped blank and re-educated or simply thrown out of their home communities if their natures are too open and offensive to their fellows' sensibilities.Size. The DC for this saving throw equals 8 + your Intelligence modifier + your proficiency bonus. Look, just look up "aberrant" in the dictionary. Your creature type is both humanoid and aberration.Superior Darkvision. All of the following are class features of the illithid savant prestige class. Racial modifiers (adjustments made to your ability scores due to your character’s race—see Races) are applied after the scores are generated.. Standard: Roll 4d6, discard the lowest die result, and add the three remaining results together.Record this total and repeat the process until six numbers are generated. With psionic abilities and mind-altering abilities, they are often found with thralls or otherwise enslaved beings of other races, and will use said minions to feed on, or to procure more sentient brains from nearby civilisations for food. When creating an illithid character, you can use the following table of bonds to help flesh out your character. Spell resistance CR+11, telepathy 100 ft. Mind flayers were created by Gary Gygax, who has said that one of his inspirations for them was the cover painting of the Titus Crow book The Burrowers Beneath by Brian Lumley. These beings are feared throughout the Underdark for their telepathic abilities and usually are not without two or more slaves, mentally bound, to each individual mind flayer. Larvae are left to develop in the pool of the Elder Brain. Illithids consume the brain matter of living (or at least recently-living) creatures to sustain themselves with enzymes, hormones, and psychic energy. They were warm-blooded amphibians, whose blood had a silvery-white color.Their hands had long, reddish fingers and lacked the index finger, and their feet were two-toed and webbed. Paizo really doesn't use analogues of those monsters, but I have found a couple that are sort-of-kind-of similar if you squint: the 3rd-party-published "Phrenic Scourge" is the closest thing to the Illithid, and the Cacodaemon is vaguely similar in appearance to the Beholder. Many of these eventually served as slaving routes for the drow of Guallidurth. These deities are often grouped by their followers' region or race, though their power is rarely limited to such demographics. After you use your mind blast, you can’t use it again until you complete a short or long rest.Telepathy. Their fingernails grow into long, wi… {{#set:Summary=This is for the variant illithids discribed in the Daeijine Illithid race only, by taking levels in this class they gain an illithid's abilities without level adjustment. }} Mind flayers, or Illithids, are bizarre, intelligent creatures that feed mainly on the sentient brains of others (with deadly efficient use of their mouthparts and tentacles). As a Template Pathfinder . The illithid is considered "Product Identity" by Wizards of the Coast and as such is not released under its Open Game License.. Illithids are humanoid aberrations with an octopus or squid-like shaped head. Alternatively, as an action, you may consume the brain of a creature that has died within the last minute and gain the same benefits. Illithids fully complete ceremorphosis by the age of 9, and have become fully mature and complete in their education by age 15. The most powerful communities of their kind ceaselessly plot ways to claim back their long lost empire from their most hated “slave races”. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. 1 Illithid 1.1 Lords of an Old Empire 1.2 Hive Mind Colonies 1.3 Hunger of the Mind 1.4 Illithid Names 1.5 Illithid Traits "You are merely a pawn, food waiting to be consumed by our colony! https://www.dandwiki.com/w/index.php?title=Illithid_(5e_Race)&oldid=1413365. This is the reason for the infamously cold and pitiless illithid temperament and personality: illithids normally do not feel any sort of positive emotion more powerful than a kind of sadistic, spiteful pleasure at the pain and submission of another creature. Its skin is some cool color, such as pale green, mauve, or sky blue, and when it is well-fed, its body is coated in a thin film of mucus. Illithids live in vast, subterranean cities known as communities that are full of thralls, often outnumbered ten-to-one or more by their mental slaves. You can choose or randomly generate your character's age. I’d go for 200 hundred Illithid, then 2000 minions/thralls etc. The Gloves of Dueling are considered to be one of the more powerful class/ability items in Pathfinder for every class with access to Weapon Training, and especially for Advanced Weapon Training. Still, some of your folk will fare all right. Stand down, and we will make your death painless." I have been forced to flee from the illithid community after experiments I had undertaken to sate my curiosity with the arcane arts were discovered. Most mind flayers are casters, often arcane, such as wizards. I also attempt to pursue physical refinement and athletic perfection rather than merely intellectual distinction; adventuring is good exercise. In actuality, Illithid physiology is a moderately altered version of their host organism's body (see … Age. They will often first send in any thralls or slaves, by telepathic means, and will often have them deliver prey to them; Or, if said thralls fail, they may feed on, or attempt to enthrall their new prey (assuming they are humanoid). Special Qualities: As above, Spell Resistance (11 + class level), telepathy 100ft, Dark vision 60'. Your Intelligence score increases by 2, and either your Wisdom or Charisma score increases by 1.Age. Alignment: change to Lawful Evil (Forever and ever), The type of creature changes to Aberration. This creature must have a size of Medium or smaller. Nightmarish, alien invaders from another time and place, illithid typically live in societies of their own kind, hidden away from the light of the sun. Aditional idioms: Abysal, Sea, Draconic, Elf, Dwarf, Gnome, Infernal, Terran. Illithid history is long and frightening, but most of it is of little relevance to any beings besides the illithids themselves. Age. The mind flayer gains a +2 circumstance bonus to its CMD and CMB for the purposes of establishing and maintaining the grapple for each tentacle attached, up to six tentacles. This creature doesn't need to share a language with you but unless they have telepathy themselves they can only receive and respond but can't initiate or terminate a telepathic conversation. UnderdarkThe city was difficult to reach from other places in the Underdark because of its depth, but since the Mindstalker Wars, many tunnels were made that breached into the tunnels of Old Shanatar. Seemingly lifeless, piercing eyes read and track not only your every movement, but your every thought. Mind flayer eyes were extremely sensitive to bright light, and they considered it painful, a characteristic that some githya… They are famous for their cruel and villanous demenaor, often seeing themselves as inheritors of the universe. SurfaceOryndoll was located in the Underdark beneath the Shining Plains. I simply find I prefer solitude and the pursuit of self-perfection to the communal life of my kinsmen; an unusual but tolerated philosophy known as THOON. Effective caster level 12th. In addition, you may receive the answer to one question that the consumed brain knew the answer to. Your size is Medium.Speed. Illithids consist of... purple, mostly. Most Mind Flayers have a telepathic link, and deep understanding of each other, almost akin to a hivemind, and are theorised to be in tune with a being known as an Elder Brain, a central source of mental communication and thought; But many forms of existence are available to them. Hit Dice: Change all racial Hit Dice to d8s. We track the millions of LoL games played every day to gather champion stats, matchups, builds & summoner rankings, as well as champion stats, popularity, … 100 years of age.Alignment special kind of moss that becomes sapient in large,! Fangs which allows them to feast on the brains of other creatures much... 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